EXERCISE (VEHICLE AND PROPS DESIGN)
Week 1 - Week 4
See Zi Yi (0340094)
Vehicle and Props Design
Exercise
INSTRUCTIONS
Exercises
Week 1 (29/03/21)
On our first day of class, we were briefed by Mr Kannan about the module thoroughly.
For our exercise, we are to pick and draw 3 types of vehicles designed for either land, air or water. We will be exercising fundamentals as listed below:
1. Deconstructing and constructing vehicles from references ( 5 x 3types = 15 thumbnail sketches)
2. Form and Function ( Pick 1 type X 10 thumbnails)
3. Perspective (Pick 1 type X 5 sketches min )
4. Line Weight ( Pick 1 and add line weights to the perspective drawing done)
5. Applying Colors ( Pick 1 and apply varieties to obtain appealing colors)
6. Texturing (pick 1 and test with materials and texture bashing)
Things to take note about:
1. Create something cool!
2. Create hybrid vehicles (e.g. a sci-fi jeep)
As our first task to be submitted on this Wednesday, we are required to only come up with 3 sketches, 1 vehicle for each category.
To kickstart with this exercise:
1. Find real-life vehicle references on Pinterest
2. Trace the references to deconstruct the vehicles
3. Sketch the vehicle with basic shapes like circles, square,s and triangles
4. Duplicate the layer and refine the sketches in a more detailed manner
Things to take note about:
1. Refrain from producing too detailed sketches, it should be loose ones
2. Refrain from using too modern vehicles as references, use antique vehicles instead
Below are the 3 vehicle references I found on Pinterest.
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Fig. 1.0 Land Vehicle (1930 Austin 7 RK Saloon) |
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Fig. 1.1 Water Vehicle (Titanic II) |
To begin with, I deconstructed the vehicle by sketching out big boxes in blue which set the base for the vehicle. This can help me to identify how is this vehicle being constructed with simple shapes. Below is my work in progress of the land vehicle:
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Fig. 1.3 First Phase |
Then, based on the simple shapes, I identified the middle plane of the car.
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Fig. 1.4 Second Phase |
I refined my sketch again by adding on other details and below is my final sketch for my first land vehicle:
I applied the same drawing method to my other two vehicles as well. Below is the final outcome of my first water vehicle:
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Fig. 1.6 Final Outcome of Water Vehicle 1 |
Below is the final outcome of my first air vehicle:
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Fig. 1.7 Final Outcome of Air Vehicle 1 |
Week 1 (31/03/21)
I was told to focus on the big picture of it before diving into the details. Hence, I refined my work again. Below are my attempts:
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Fig. 1.8 Refined Outcome of Land Vehicle 1 |
I picked a ship that's more likely what I would like to work in Project 1 for its breakdown.
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Fig. 1.9 Refined Outcome of Water Vehicle 1 |
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Fig. 2.0 Refined Outcome of Air Vehicle 1 |
Week 2 (07/04/21)
For this week, we are supposed to sketch out 3 perspectives for each vehicle. Below is a work in progress of my land vehicle.
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Fig. 2.1 working in progress with perspective grids |
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Week 3 (07/04/21)
For this week, we are supposed to refine our perspective work, add on line weight and do a value study on at least one perspective for each type of vehicle. Below is my attempt.
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Final Submission for Vehicle and Props Design Exercise
Below is my final submission for the Vehicle and Props Design Exercise which comprises all the final outcomes in a PDF format.
Feedback
Week 1 (31/03/21)
Some of the perspectives are off. But I am getting there. Details are like stickers, if your base is strong enough, you can paste anything on it.
Week 2 (07/04/21)
General Feedback: Do not trace. Tracing is just to help us Vanishing point should go further away so it’s not too extreme. Make the perspective grids far away from each other. Observation is very vital. Correlate vehicles with objects we know of, for example, a boat with a leaf.
Specific Feedback: The form is there, just have to work on the details. The car seems to be your thing, while the other two are a bit off. But if you can get out of your comfort zone, that will be great. Pay attention to your line weight, the nearer the line is, the thicker the widths should be. Add depth and volume to your work to make it look more 3D.
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